

Worst of all, it took the one thing that really worked about the previous game-it's web-swinging-and turned it into a joyless ordeal.

Upon release, The Amazing Spider-Man 2 was lambasted for its gruelling loading times, simplistic combat, dated visuals and an unwieldy camera that felt like more of an adversary than any of the supervillain bosses. Alas, the same cannot be said for its immediate follow up, which was a marked step down in almost every department. It was by no means a classic (hence why it's not featured anywhere on this list), but it was serviceable enough with tight gameplay and a few memorable set pieces. Instead of just regurgitating the events of the film, they provided an intriguing epilogue that saw you patrolling the streets of New York to round up what was left of the Lizard's discarded genetic experiments. To their credit, Beenox actually did a pretty good job with the first Amazing Spider-Man tie-in. In his damning let's play video of the game, James Clement (aka Mr Sunday Movies) said: "They all play exactly the same It's one of those games designed to chew quarters and you can't really beat it on one playthrough without chucking in 10 bucks".įrom a visual standpoint, "The Amazing Spider-Man 2" does not meet the standards of a game from 2014. They even uniformly shared Peter Parker's super-adhesion abilities and could inexplicably climb up walls (which is particularly odd for the powerless-Hawkeye). Not that it made a lick of difference who you picked anyway, as each of the fighters controlled exactly the same, had re-skinned versions of identical powers, and ambled around at a snail's pace. It's easy to imagine that there must have been squabbles aplenty over who got to play as Spider-Man in this scenario, and who had to settle for one of the other rejects. You had the wall-crawler himself, street-brawler Hawkeye, jewel thief Black Cat and the prince of Atlantis himself, Namor the Sub-Mariner. That's why we got this slapped together line-up of heroes that aren't really compatible in any meaningful way. Sega was forced to cobble together a cooperative experience using whatever leftover IP Acclaim wasn't bothering with. The problem, however, was that a rival company (named Acclaim Entertainment) already owned the exclusive legal rights to use the more popular characters from the roster, which is why Spider-Man: The Video game ended up relying on such a motley B-team. Keen to get a slice of this action, Sega partnered up with Marvel to bang out a quick cash-in that utilized some of the comic-book publisher's most recognizable heroes. In the early '90s, side-scrolling beat 'em ups like Teenage Mutant Ninja Turtles and Streets of Rage were guzzling quarters by the bucketload across the nation. "Spider-Man: The Video Game" was a 2D brawler that didn't really channel the spirit of its titular character, or any of the other playable superheroes.
